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2011/06/20

オブジェクト指向@perl

package Fruit;
# コンストラクタ sub new{ my $this = shift; my ( $name, $value, $quantity ) = @_ ; print "There are some $name"."s.\n\n" ; my $fruit = {"Name" => $name, "Value" => $value, "Quantity" => $quantity } ; bless $fruit, $this; return $fruit ; } # デストラクタ sub DESTROY{ my $this = shift; print "$this->{Quantity} $this->{Name}s are disposed.\n"; } # メソッドの定義 sub eaten{ $this = shift ; my ($nums) = @_; if($this->{Quantity}<$nums){ print "You demand $nums $this->{Name}"."s, but there are only $this->{Quantity} $this->{Name}s. \n\n"; }else{ $this->{Quantity}-=$nums; my $costs = $nums * $this->{Value}; print "You've got $nums $this->{Name}s. They cost $costs.\n\n" ; } } # アクセスメソッドの定義 sub howmany{ my $this = shift; print "There are $this->{Quantity} $this->{Name}"."s.\n\n"; } # main のパッケージ名を設定 package main; my $apple = new Fruit "Apple", 100, 30; $apple->eaten(3); $apple->howmany; $apple->eaten(10); my $banana = new Fruit "Banana", 80, 20; $banana->eaten(10); $banana->howmany; $banana->eaten(20);